Get Well Soon is constructed and cinematic but still deals with personal experience via self-portraiture (sometimes via selfie stick). Lazard shows the experience of chronic pain—and the grotesque pitfalls of navigating the health care bureaucracy—through the metaphor of a first-person role- playing game.
![Get Well Soon](https://image.tmdb.org/t/p/w342/5ofHLWtf5txIRDmaMkHlubfwCiU.jpg)